Mobile App Beginner Tersedia Training Korporasi

Game Development with Godot Engine

A problem-driven, project-based introduction to game development using the Godot Engine (4.x). Designed for absolute beginners, this course utilizes a top-down teaching philosophy: students are introduced to core programming concepts, 2D physics, and system design only when required to overcome specific development hurdles. Throughout the course, students will build and refine interactive prototypes, culminating in a fully functional 2D educational game optimized for web deployment.

7 Weeks* | *Can be condensed to 4-day intensive bootcamp for corporate training | 20 Jam Sesi Langsung
Sertifikat Kelulusan
Pembelajaran Berbasis Proyek
2,000+
Alumni Terlatih
50+
Klien Korporasi
100+
Batch Training
7+
Tahun Pengalaman

Dipercaya oleh Perusahaan Terkemuka

Tentang Kursus Ini

A problem-driven, project-based introduction to game development using the Godot Engine (4.x). Designed for absolute beginners, this course utilizes a top-down teaching philosophy: students are introduced to core programming concepts, 2D physics, and system design only when required to overcome specific development hurdles. Throughout the course, students will build and refine interactive prototypes, culminating in a fully functional 2D educational game optimized for web deployment.

Silabus Kursus

01

Godot Fundamentals & The "Node" Philosophy

  • The Engine Ecosystem: Navigating the Godot 4.x UI, understanding the Scene tree, and the Inspector.
  • Nodes & Scenes: The core mental model of Godot (everything is a Node; Scenes are reusable node trees).
  • Your First Object: Creating a simple 2D object using Sprite2D, positioning it via the Inspector, and understanding the 2D coordinate system.
02

Top-Down GDScript & Logic

  • Scripting Basics: Attaching a GDScript to a Node. Understanding the _process(delta) and _ready() functions.
  • Variables & Inputs: Reading keyboard inputs (Left/Right) to move an object. Introducing variables (var speed = 100) to control movement.
  • Basic Logic: Using if/else statements to keep the object within the screen boundaries.
03

2D Physics & Character Controllers

  • The Physics Engine: Transitioning from simple Sprites to CharacterBody2D and CollisionShape2D.
  • Gravity & Jumping: Implementing real-world physics concepts. Writing code for gravity (velocity.y) and checking floor states (is_on_floor()).
  • Character Animation: Integrating AnimatedSprite2D to trigger Idle, Run, and Jump states based on the character's current velocity and direction.
04

World Building & Level Design

  • TileMap Systems: Designing robust levels quickly using TileMap. Setting up autotiles and physics collision layers for the terrain.
  • Environment Design: Creating platforms, walls, and basic level layouts that encourage player exploration.
05

Visual Polish & Camera Systems

  • Dynamic Cameras: Implementing Camera2D to follow the player smoothly (position_smoothing). Setting camera limits to restrict the view to the level boundaries.
  • Parallax Backgrounds: Creating a sense of depth and 3D space in a 2D environment using ParallaxBackground and ParallaxLayer with varying scroll speeds.
06

Interactivity & Signal Systems

  • The Power of Signals: Understanding the observer pattern in Godot. Connecting nodes using Signals (e.g., triggering an event when a player touches an item).
  • Area2D & Collectibles: Creating coins or items using Area2D and body_entered signals to detect player interactions.
  • Removing Objects: Safely removing collected items from the game world using queue_free().
07

UI, State Management & Hazards

  • User Interface (UI): Using CanvasLayer, Label, and TextureRect to build a static HUD (Heads-Up Display) for scores and health.
  • Connecting State to UI: Updating the UI dynamically via signals when a player collects an item or takes damage.
  • Hazards & Basic AI: Creating static hazards (spikes) and simple patrolling enemies using RayCast2D to detect wall collisions and reverse direction.
08

The Game Loop, Audio & Deployment

  • Scene Transitions: Managing the core game loop. Creating a Main Menu, Game Over screen, and using change_scene_to_file() to move between them.
  • Audio Implementation: Adding Background Music (BGM) and Sound Effects (SFX) using AudioStreamPlayer to enhance game feel.
  • Exporting the Project: Configuring export presets.

Proyek Akhir

EduQuest: A 2D Interactive Learning Adventure

A polished, complete 2D platformer designed specifically as an educational tool for children. Students will synthesize all eight modules to engineer a game where traditional platforming mechanics are intertwined with cognitive challenges. Instead of simply reaching the end of the level, the player must explore the environment to find specific educational items (e.g., letters to spell a word, or numbers to solve a basic math equation) to unlock the final exit door. This project proves the student's ability to combine engaging gameplay loops with practical, educational utility.

Custom Character Controller: A responsive, animated player character utilizing Godot's built-in physics engine.
Modular Level Design: A fully designed, visually appealing level built using TileMaps, complete with dynamic camera tracking and parallax backgrounds.
Educational Triggers (Mechanics): Strategically placed Area2D nodes acting as educational collectibles. The game must track these specific items in the script logic.
Signal-Driven UI: A clean HUD that updates in real-time, displaying the student's current educational progress (e.g., showing the letters collected so far).
Conditional Win State: The exit portal only becomes active once the specific educational conditions (variables) are met, demonstrating logic and state management.
Web-Ready Export: The final deliverable must be exported as an HTML5 package, ensuring it is ready for deployment on the web or integration into a broader educational platform.
Training Korporasi

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Program training yang disesuaikan dengan kebutuhan tim dan organisasi Anda

Diskon hingga 30%

Diskon Tim

Dapatkan harga khusus untuk pendaftaran grup. Semakin banyak peserta, semakin besar diskonnya.

Solusi Kustom

Kurikulum Kustom

Materi training dapat disesuaikan dengan kebutuhan spesifik tim dan proyek perusahaan Anda.

Jadwal Fleksibel

Jadwal Fleksibel

Pilih waktu training yang sesuai dengan tim Anda: hari kerja, akhir pekan, atau sesi khusus di kantor Anda.

Sertifikat Profesional

Sertifikat Resmi

Semua peserta menerima sertifikat profesional setelah menyelesaikan training.

Dukungan 30 Hari

Dukungan Pasca-Training

Dapatkan akses konsultasi gratis selama 30 hari setelah training untuk memastikan implementasi yang sukses.

Proyek Nyata

Proyek Nyata

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Uhan Dani

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Mahasiswa

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FAQ

Pertanyaan yang Sering Diajukan

Temukan jawaban untuk pertanyaan umum tentang program training kami

Ya, kami menyediakan opsi training online (remote), offline (di kantor Anda, khusus korporasi), atau hybrid berdasarkan kebutuhan tim Anda. Semua format mendapatkan materi dan sertifikat yang sama.

Untuk training korporasi, minimum adalah 3 peserta. Namun, kami juga menerima pendaftaran individu.

Tentu saja. Kami menawarkan layanan kurikulum kustom di mana materi dapat disesuaikan dengan tumpukan teknologi, proyek aktif, dan kebutuhan spesifik tim Anda.

Ya, kami menawarkan diskon grup khusus: 10% untuk 5-9 peserta, 15% untuk 10-14 peserta, dan 20-30% untuk 15+ peserta dari perusahaan yang sama.

Durasi training bervariasi tergantung materi. Untuk training korporasi, jadwal dapat disesuaikan dengan kebutuhan tim Anda - hari kerja, akhir pekan, atau jadwal kustom.

Ya, semua peserta yang menyelesaikan training akan mendapatkan sertifikat resmi dari Rumah Coding. Sertifikat digital dapat diverifikasi secara online.

Tentu. Kami menyediakan dukungan konsultasi gratis selama 30 hari setelah training untuk membantu implementasi. Peserta juga mendapatkan akses ke komunitas eksklusif dan materi rekaman training.

Masih punya pertanyaan?

Hubungi Tim Kami

Kursus Terkait

Investasi
Rp 7,000,000
Per peserta
Durasi: 7 Weeks* *Can be condensed to 4-day intensive bootcamp for corporate training
Sertifikat Kelulusan

Untuk Perusahaan?

Dapatkan penawaran khusus untuk training tim Anda

  • Diskon hingga 30%
  • Kurikulum kustom
  • Jadwal fleksibel
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