Java Fundamental
A hands-on, project-based introduction to Java programming designed for complete beginners. Instead of merely memorizing syntax, you will learn to code by building real-world applications from day one. By the end of this course, you will master core programming logic, data structures, object-oriented principles, and debugging techniques, culminating in the development of a fully functional command-line system.
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About This Course
A hands-on, project-based introduction to Java programming designed for complete beginners. Instead of merely memorizing syntax, you will learn to code by building real-world applications from day one. By the end of this course, you will master core programming logic, data structures, object-oriented principles, and debugging techniques, culminating in the development of a fully functional command-line system.
Silabus Course
01 The Foundation & User Interaction
The Foundation & User Interaction
- JDK & IDE Setup, Anatomy of a Java Program (
mainmethod), Primitive Data Types, Variables, Basic Input/Output (Scanner). - Mini Project: "Interactive Greeter Bot" – A CLI program that asks for the user's name, age, and interests, then responds with a personalized, dynamic greeting message.
02 Decision Making (Control Flow)
Decision Making (Control Flow)
- Relational & Logical Operators,
if,else if,elsestatements,switch-case. - Mini Project: "Text-Based Quiz Game" – A short multiple-choice trivia game that tracks the user's score and provides feedback based on whether their answers are correct or incorrect.
03 Iteration & Loops
Iteration & Loops
whileloops,do-whileloops,forloops,breakandcontinue.- Mini Project: "Number Guessing Game" – The program generates a random number. The user must guess it, with the program providing "Too high" or "Too low" hints inside a loop until the correct number is guessed.
04 Managing Data Collections (Arrays)
Managing Data Collections (Arrays)
- 1D Arrays (Declaration, initialization, accessing elements), 2D Arrays (Rows and columns concept).
- Mini Project: "Simple Inventory Tracker" – A program to add, view, and update a list of items (stored in arrays), allowing the user to manage stock through an interactive menu.
05 Modularity & Reusability (Methods)
Modularity & Reusability (Methods)
- Defining Methods, Parameters & Arguments, Return Types, Variable Scope (Local vs. Global).
- Mini Project: "Modular CLI Calculator" – A financial/math calculator where every operation (e.g., calculating tax, discount, or currency conversion) is isolated into its own dedicated method.
06 Thinking in Objects (Intro to OOP)
Thinking in Objects (Intro to OOP)
- Classes vs. Objects, Attributes (Properties), Behaviors (Methods), Instantiating objects.
- Mini Project: "Student Profile Generator" – Create a
Studentclass blueprint, then instantiate multiple student objects to calculate and display their final grades on a report card.
07 Deep Dive into OOP Concepts
Deep Dive into OOP Concepts
- Constructors (Default and Parameterized),
thiskeyword, Encapsulation (Access Modifiers:private,public), Getters and Setters. - Mini Project: "Virtual Bank Account Manager" – A secure banking program where account balances are kept
privateand can only be modified through controlleddeposit()andwithdraw()methods to prevent invalid transactions.
08 Error Handling & Debugging
Error Handling & Debugging
- Understanding Exceptions,
try-catchblocks, Input Mismatch handling, Basic debugging techniques. - Mini Project: "Bulletproof Data Entry Form" – A registration program that uses
try-catchto gracefully handle user errors (e.g., typing text when an age integer is expected) and prompts them to try again without crashing.
Capstone Project
JavaCine: Terminal-Based Movie Ticketing System
A comprehensive command-line application that simulates a real-world movie theater reservation system. As the final milestone, this project forces students to synthesize everything they have learned: variable management, control flow, loops, arrays, methods, object-oriented design, and exception handling. Students will build an interactive booking engine that not only manages data but also handles unpredictable user inputs gracefully.
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Training programs tailored to your team and organization's needs
Team Discounts
Get special pricing for group registrations. The more participants, the bigger the discount.
Custom Curriculum
Training materials can be tailored to your team's specific needs and company projects.
Flexible Schedule
Choose training times that suit your team: weekday, weekend, or special sessions at your office.
Official Certificate
All participants receive a professional certificate upon completion.
Post-Training Support
Get free consultation access for 30 days after training to ensure successful implementation.
Real Projects
Participants will work on real-world projects that can be immediately applied in their work environment.
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Frequently Asked Questions
Find answers to common questions about our training programs
Yes, we provide online (remote), offline (at your office, for corporate only), or hybrid training options based on your team's needs. All formats receive the same materials and certificates.
For corporate training, the minimum is 3 participants. However, we also accept individual registrations.
Absolutely. We offer custom curriculum services where materials can be tailored to your technology stack, active projects, and your team's specific needs.
Yes, we offer special group discounts: 10% for 5-9 participants, 15% for 10-14 participants, and 20-30% for 15+ participants from the same company.
Training duration varies depending on the material. For corporate training, schedules can be customized to your team's needs - weekday, weekend, or custom schedules.
Yes, all participants who complete the training will receive an official certificate from Rumah Coding. Digital certificates can be verified online.
Of course. We provide free consultation support for 30 days after training to help with implementation. Participants also get access to our exclusive community and training recording materials.
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